UK Esports Education Research: Key Findings
The latest research on esports education in the UK, conducted by Tencent Games, British Esports, and Ukie, has shed light on the increasing interest of Gen Z students in pursuing careers within this dynamic industry. The study, carried out by Censuswide, highlights the growing acceptance and enthusiasm among young people for incorporating esports into educational curricula.
Gen Z’s Interest in Esports Careers
A significant 22% of Gen Z students surveyed expressed a keen interest in careers within the esports sector. This data underscores a noticeable shift in career aspirations among young people, with many viewing esports as a viable and attractive career path. The report reveals that 58% of Gen Z respondents believe that entering the esports industry is more accessible than pursuing traditional careers in fields such as law or engineering.
Educational Integration of Esports
The research indicates strong support for integrating esports into educational programs. Approximately three-quarters of Gen Z students favor the inclusion of esports in school curricula. This enthusiasm is reflected in the planned expansion of esports-related educational offerings, with 28 educational establishments set to provide 39 courses on esports and its industry next year.
Geographic Variations in Career Perceptions
Location plays a significant role in shaping perceptions of esports as a career. The study found that 64% of students in London consider esports an attainable career option, compared to only 46% in the East Midlands. This disparity highlights the need for more geographically inclusive initiatives to foster a nationwide acceptance of esports careers.
Building Sustainability in the UK Esports Industry
The report emphasizes the importance of building sustainability within the UK’s esports sector. It calls for increased collaboration between game publishers, government bodies, and educational institutions to create more career opportunities in esports. Such partnerships are seen as essential to unlocking the full potential of the industry.
Insight from Industry Leaders
Tom Dore, Vice President of British Esports, highlighted the importance of esports education in equipping young people with relevant skills. He mentioned initiatives like the Pearson Level 2 & Level 3 BTECs in Esports, which prepare students for careers in esports, gaming, and the broader digital and creative sectors. Dore also emphasized the significance of public-private collaborations, such as the partnership with Tencent Games for a mobile esports tournament for Further Education colleges.
Broader Research on the UK Esports Industry
Tencent Games, British Esports, and Ukie are not the only organizations examining the UK esports landscape. In November 2024, techUK released a report outlining expected trends that could shape the future of the industry in the coming years. This ongoing research highlights the evolving nature of esports and its growing significance in the UK’s creative and entertainment sectors.
In conclusion, the research by Tencent Games, British Esports, and Ukie provides valuable insights into the current state and future potential of esports education in the UK. With increasing interest from Gen Z students and support for educational integration, the esports industry is poised for continued growth and development. However, achieving sustainability and broad geographic acceptance will require ongoing collaboration and strategic partnerships within the sector.